Episodes

Friday May 05, 2023
Legends of Zelda: Breath of the Wild
Friday May 05, 2023
Friday May 05, 2023
[School of Everything Else 2023]
This is actually the fourth of an ongoing series of Zelda episodes begun all the way back in 2010 when we had a guest-filled clip show covering every title from the NES original to the then-latest instalment, Spirit Tracks on DS. After that came Skyward Sword in very early 2012 after its release on the Wii, then in 2017 when Breath of the Wild emerged, we did a third show covering the remakes and remasters up to Majora's Mask on 3DS.
And now here, just as Tears of the Kingdom gushes forth, so too do we, about what may in fact be not only my favourite Zelda game of all time... but maybe my favourite game!
We and our guests talk at length and depth about this series high-point for many, only rivalled by one other across many rankings and polls. But absolutely warranting of detractors deeply frustrated by a system of weapons that seem to be made from crackers lightly glued together. We look at the pitfalls and soaring heights of this astonishing achievement in building a world that begs to be explored. My original intention, since the recording ran to over two and a half hours was to trim out 45 minutes or so. I couldn't. It's all simply too good.
Guests
James Batchelor of the Bond and Beyond podcast @James_Batchelor
Brenden Agnew of Cinapse @BLCAgnew
Eric Jones of Waxing Cinematic, FilmCut and Photoflow Terror in the Stars
Nama Chibitty @namathenerd
Derrick Ritchie @thenewdelboy

Friday Apr 28, 2023
The Final Fantasy Series / Final Fantasy IV
Friday Apr 28, 2023
Friday Apr 28, 2023
[School of Everything Else 2023]
This episode coincides with the Switch and PS4 release of the Pixel Remasters of the first six games in this legendary, long-running RPG dynasty.
Part 1: Where do you start with a series that has a game called Final Fantasy X and a game called Final Fantasy XII and a game called Final Fantasy X-2 and only one of those is an actual sequel to the other? Not only do we lay out which games to try first, but we divide them all into design eras and let you know what to expect from each.
Part 2: We discuss the plot and characters of one of the most beloved in the series, Final Fantasy IV. This won't spoil the game, only make it more special to play. But if you really don't want to hear any details whatsoever and intend to play this 1991 game to completion right now, you can hold off at the 57 minute mark.
Which mainline numbered (non MMORPG) games are playable on the current, running console generations?
PlayStation: 1-10 as well as 12 and 15.
Switch: 1-10 as well as 12. Plus a chibi version of 15.
Xbox: 7-10 as well as 12 and 15 and the only current machine you can play XIII on.
Other notable versions:
PSP: 1,2,3,4 / Game Boy Advance: 1,2,4,5 and 6 / Steam, Vita, Windows, IOS and Android / As well as the originals on NES, SNES, PS1 and PS2
Also: Catch us on the Old Kids Movies podcast this week, talking all about Ella Enchanted with them @OldKidsMovies

Friday Nov 04, 2022
Retro Emulation Gaming
Friday Nov 04, 2022
Friday Nov 04, 2022
[School of Everything Else 2022]
This one has been many years in the making.
Around about the time the pandemic hit, followed by the global chip shortage there was a series of jumps in both quality and quantity of retro gaming machines being manufactured in China and shipped out to folks stuck in lockdown with a serious hankering to revisit a simpler less-apocalypsy past.
At the same time the secondary collector's market for vintage hardware, cartridges and discs also ballooned, and those with the engineering abilities started restoring and upgrading classic handhelds and consoles.
This show is not a buyer's guide, nor an overly technical breakdown of the processes. It's a focused, historical slice of perspective on gaming; past, present and future. It is an exploration of the fragile nature of what we play and the lengths we will often go to, in order to recapture those memories. It's about the sheer joy of curation, archiving and preservation, and the strangely benign communities that have developed around these principles.

Friday Mar 25, 2022
Mario Kart
Friday Mar 25, 2022
Friday Mar 25, 2022
[School of Everything Else 2022]
Lunatic eats strange fungus, throws reptile carcases and banana peel out of his car. Everyone cheers!
One of the most beloved of game series, the racing title that prides itself on accessibility (most of the time) and appeal to all ages, with a consistently high bar of quality (imagine if every Sonic game had that) and a lasting appeal that both piques nostalgia and makes us excited for the future.
What began as a multiplayer sequel to vintage SNES launch title F-Zero became a flagship Nintendo showcase of their core Mario-related characters. We look at the development history and how the series has evolved over thirty years, the gambles that didn't pay off, the elements we now take for granted and the key aspects that make it work so well.
What's abundantly clear is that everyone has a different favourite and everyone has at least one example in the series that they just bounce off. We eschew discussion on the obscure arcade games, the remote control car for your mansion, and the Switch DLC rollout, as that won't be finished for years, but we DO talk about the phone-based Tour (2019) and its microtransaction-plagued experience.
For this epic show we played through every cup, and tried every multiplayer and battle mode in Super Mario Kart on the SNES (1992), Mario Kart 64 (1997) Super Circuit for GBA (2001) Double Dash for GameCube (2003) DS (2005) Wii (2008) 7 for 3DS (2011) and 8 for Wii U and Switch (2014). And yes, we do talk about Tour for phones (2019).
The other unexpected and fascinating side of the show to pay particular attention to, which didn't become apparent until the edit is how Nintendo advertised each game over three decades. Their approach and audience changes over time and you can really hear that in the commercials. PLUS the whole thing is peppered with music that will evoke good times.
Guest:
Nama Chibitty @namathenerd

Friday Sep 10, 2021
Castlevania (The Video Games)
Friday Sep 10, 2021
Friday Sep 10, 2021
[School of Everything Else 2021]
An iconic series of games that has run since 1986 but never really resonated with mass audiences the way that Mario and Sonic did. These are the tales of vampire hunters and the creatures of the night that stand between them and (usually) Dracula.
They have gone through many phases, and we cover each of them here in this mammoth, epic and thoroughly comprehensive show. First there are the side-scrolling whip-and-jump titles from the NES onwards through the SNES and Mega Drive, followed by their reinvention as both 3D action games, and (more significantly for video gaming history) as metroidvanias (a term that had to be invented to best describe them).
We take you through the rocky territory of Lords of Shadow and the triumphant return as "Bloodstained" as publisher Konami ran the official license into the ground with pachinko machines. We even touch on the strange and elusive mobile games.
This show will tell you which of the 30+ titles are really worth sinking time into and why. And the whole thing is soaked in atmosphere and a dark, Gothic smorgasbord of classic music.
Guests:
Jason "Chewie" Slate @TheManaPool
Alexa Vargas @Plutoburns whose YouTube channel is here

Friday May 28, 2021
Metal Gear Solid
Friday May 28, 2021
Friday May 28, 2021
[School of Everything Else 2021]
This show was recorded a long, long time ago, pre-pandemic, and has been in cryo-storage, waiting to be unleashed. It's all about the 1998 seminal classic, Metal Gear Solid by visionary, genius, dirty old gimmer and maddening eccentric Hideo Kojima. It was an absolute linchpin of my formative years in gaming, and to my mind has only been bettered in the rest of its series dramatically speaking with Snake Eater.
For this show I went to the absurd lengths it took to acquire the GameCube remake "The Twin Snakes", allowing me to not only appraise that maligned shift in engine and ramped up post-Matrix style, but also to make a serious statement on the importance of not only remakes but remasters, and in continuing them down the line of machines, as lack of backwards-compatibility leaves more and more titles in an unplayable state for the average gaming enthusiast.
We go into the innovative metatextual gameplay, the crazy characters and foreboding, yet satirical atmosphere as we piece together what made this one such a massive winner.
Guests:
Toby Jungius @TJungius of Through the Wind Door
Derrick Ritchie @thenewdelboy

Friday May 14, 2021
Resident Evil 3: Nemesis
Friday May 14, 2021
Friday May 14, 2021
[School of Everything Else 2021]
This show was recorded back in 2020 not too long after the remake of the 1999 game was released, so there will be speculation regarding which direction Capcom will take the series, rather than a focus on Resident Evil VIII (which at the time of release was launched just days ago).
This was to Resident Evil 3 (the sequel to one of my favourite games of the 1990s) in a way that its remake is to the remake of Resident Evil 2 (one of my favourites of the 2010s). And it was a pivotal moment for both the original and the remake, when Capcom took the series in a direction that began like the cautious survival horrors of the previous decade but then evolved into crazy action. And our discussion is about how that seems like an inevitable path once again, and why this cycle might not be that bad.
This show is being released after well over a year of pandemic, though recorded at the beginning. It remains the biggest in my lifetime, and people are scared. So there's still a certain strange appeal about the notion of confronting our fears and seeing them symbolically rendered into disgusting undead beasties we can shoot, stab and evade. That makes this game either wildly inappropriate for our times or the most appropriate.
Guests:
James Perkins @Mijmeister
Derrick Ritchie @thenewdelboy

Friday Mar 12, 2021
Hades
Friday Mar 12, 2021
Friday Mar 12, 2021
[School of Everything Else 2021]
An absolutely phenomenal game which took 2020 by storm. We talk about, among other things, why being trapped inside for month after month just made a game where you're trying to escape the Underworld weirdly more resonant.
There's an astonishing amount of story in there, astonishing art design and aesthetic, some of the most engrossing, multi-layered and sexy characters to ever grace a video game and action that's smoother than the downy fur on Cerberus' belly.
This was also a special session because we recorded with everyone on-camera and since Sharon has played ten times the amount I have, she hosts.
This was a commissioned episode from Nicholas Jaragosky, Jesse Ferguson, Chris Finik, Toby Jungius, Mackenzie Eastram, Maya Santandrea and Laureta Sela.
And our guests are Victoria Luna B. Grieve, Laureta Sela, Maya Santandrea, Matt Wardle, Greg Downing and Toby Jungius.
Next week... WandaVision

Friday Mar 20, 2020
Resident Evil 2
Friday Mar 20, 2020
Friday Mar 20, 2020
[School of Everything Else 2020]
This show was recorded back in 2019 not too long after the remake of the 1998 game was released (in fact it was before the free DLC emerged) so there will be speculation regarding when Capcom would naturally proceed to a remake of Nemesis (which at the time of release is due out in a matter of days).
This was one of my favourite games of the 1990s, and the remake is one of my favourites of the 2010s, as well as being one of the most impressive and accomplished reworkings of a game that by modern standards is fairly simple and even clunky.
This show is being released at the time of a pandemic, the biggest in my lifetime, and people are scared. So there's a certain strange appeal about the notion of confronting our fears and seeing them symbolically rendered into disgusting undead beasties we can shoot, stab and evade. That makes this game either wildly inappropriate for our times or the most appropriate.
Guests:
James Perkins @Mijmeister
Derrick Ritchie @thenewdelboy

Friday Feb 14, 2020
Chrono Trigger
Friday Feb 14, 2020
Friday Feb 14, 2020
[School of Everything Else 2020]
A game I have a 25-year history with, just starting and stopping over and over like Groundhog Day (as I will detail in the opening of the show) and have now finally concluded my staggered, protracted journey with.
In the UK during the 90s things were not as richly abundant in terms of readily available JRPGs (again, I'll detail this), so Chrono Trigger was yearned for, but never released in 1995 over here. In fact the first official physical copies on sale on British store shelves were the DS version, 14 years later in 2009.
But it's one of the most beloved of its type, and on this show (which I had to recruit a couple of experts for, to fill in all those details and secrets) hopefully should go some way to determining why it became such an abiding favourite.
And before you ask me to delve into a dozen more fifty-hour JRPGs, take into account that this commission was a VERY special case!
Guests
Kevin Veighey
Alexander Peregrine
And many thanks to the commissioners: Kevin Veighey, Alexander Peregrine, Nicholas Kosky, Matthew A Seibert and Brian Legg.