[School of Everything Else 2020]
A game I have a 25-year history with, just starting and stopping over and over like Groundhog Day (as I will detail in the opening of the show) and have now finally concluded my staggered, protracted journey with.
In the UK during the 90s things were not as richly abundant in terms of readily available JRPGs (again, I'll detail this), so Chrono Trigger was yearned for, but never released in 1995 over here. In fact the first official physical copies on sale on British store shelves were the DS version, 14 years later in 2009.
But it's one of the most beloved of its type, and on this show (which I had to recruit a couple of experts for, to fill in all those details and secrets) hopefully should go some way to determining why it became such an abiding favourite.
And before you ask me to delve into a dozen more fifty-hour JRPGs, take into account that this commission was a VERY special case!
And many thanks to the commissioners: Kevin Veighey, Alexander Peregrine, Nicholas Kosky, Matthew A Seibert and Brian Legg.