March 30, 2018
[School of Everything Else 2018]
We're back on video games with a very intriguing commission. This one takes the form of a third-person action adventure with some protracted puzzling elements, but underneath the format there is a dark and upsetting, remarkably sensitive story about the nightmarish challenges that sometimes have to be faced when a person is suffering from psychosis.
Made by Ninja Theory, the dev team behind Heavenly Sword, Enslaved: Odyssey to the West, DMC and Disney Infinity 3.0 this game does things with its soundscape that very few others do. If you've not played it this show might still be a good place to start because you might either find it frustrating or alarming to play or else miss quite a bit as you barge through the many horned enemies.
WARNING: This one gets heavy and maybe even frightening.
Doctor Lorin Grieve from Year of Steam
February 23, 2018
[School of Everything Else 2018]
One of the greatest character lineups in a multiplayer video game ever assembled, Overwatch presents us with a rich and colourful feast of carefully, lovingly prepared treats.
We spent two and a half hours talking over the 26 current heroes, their backgrounds and design. That's our focus for the show, not playing the game itself or the mechanics.
This is a brand that's going to run and run and we suspect we'll be back here again at some point talking about a TV show or a movie or a different kind of game set in this world. We can't wait to see what Blizzard do.
Next Week: Black Panther
Jason "Chewie" Slate of The Mana Pool
Neil Taylor of TheKiddDogg
Game Developer Glen Watts
August 4, 2017
[School of Everything Else 2017]
A five hour, retro RPG with a story that will stay with you. We recommend everyone play the game before listening.
It's kind of like a fun Inception.
Laura Kate Dale joins us for a very textured, emotional and personal discussion about this extraordinary experience.
This show was commissioned by Emanuel Matius, Sean Lyons Burke and Nick Grugin. Patreon supporters at the five dollar level can enjoy a bonus re-release of the episode of Do try This At Home that Sharon recorded in 2013, on this same game.
Next week; Donnie Darko.
Laura Kate Dale of Let's Play Video Games
October 7, 2016
[School of Everything Else 2016]
This is a deep dive into the very first Resident Evil game, as well as the GameCube remake and the HD remake of the remake. By no means the first survival horror, but a definite landmark in the genre and a stone cold classic that is somehow better today than it was in 1996.
Far from the clodhopping buffoonery of the movie series the first game is a deceptively simple premise. Two special forces units investigating a bizarre series of murders which leads them to a darkened and horrifying mansion, itself the greatest character in this series. Before too long you're solving elaborate puzzles, avoiding traps, combing through rooms to find useful items, stockpiling ammunition (which if you're playing on the right difficulty setting for you there will always be scant available) and fending off attacks from the shadows from all sorts of bloodcurdling monsters.
It's nothing short of a masterpiece, endlessly replayable and now with the HD remaster the obtuse control scheme is fixed.
With me is Neil Taylor of TheKidDogg on YouTube (and you should check out his Resident Evil video retrospective here)